Club Name : DUCKHUNTROCKS
Description : This group is dedicated to the many hours spent standing in front of the tv with the orange and grey gun shooting all those friggin ducks out of the sky. You guys can post whatever you want about what you liked about one of the best freakin games ever created by man.
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Duck Hunt Strategy Guide (Actual Guide Published by Nintendo):
Intoduction:
This fast action target game takes you into the marshes with your trusted hunting dog at your side. He'll flush out your prey, then it's split second timing and sharp shooting accuracy to bag these ducks. Take on one duck or two at a time, and then as a true test of marksmanship, try clay shooting -
the ultimate challenge!
Stuff to know:
---------------
Ammunition
---------------
You will have three shots to hit all of the ducks/clay discs. You can see how many remaining shots you have by looking at the shot meter at the bottom left of your screen. Don't waste your ammo on foolish shots.
------------
Hit Meter
------------
It's kind of hard to miss. It's that big thing located at the bottom middle of your screen. It will show how many ducks/clay discs you have shot, and what rounds you shot them in.
------------
Hit Points
------------
When you hit a duck or a clay disc, you will be rewarded with 1000 points.
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Perfect
----------
To get a perfect, you will have to hit all the ducks/clay discs in a given round. Then, when the round is over, you will be rewarded with 10000 bonus points.
---------
Rounds
---------
When you hit enough ducks/clay discs, you will move on to the next round. You can tell what round you are on by the number next to the R above the shots remaining meter.
---------------
Score Meter
---------------
The score meter is located to the bottom right of the screen. It is a total your score from all the previous rounds in the game. It will reset each time you play a new game. The default high score is 012000, which is easy to beat.
=====
Scoring
=====
This section will tell you what you earn points for in the game, how many ducks/clay discs are required to move on to each round, and finally how many points you will receive for getting a perfect.
-------------
Game A/B
-------------
.-------------------------------.
| Points for the ducks |
|-------.-------.-------.-------|
| Round | Black | Blue | Red |
|-------+-------+-------+-------|
| R=1 | 500 | 1000 | 1500 |
| R=6 | 800 | 1600 | 2400 |
| R=11 | 1000 | 2000 | 3000 |
'-------'-------'-------'-------'
.--------------------.
| Ducks Required to |
| move on to the |
| next round. |
|-------.------------|
| Round | .. Required |
|-------+------------|
| R=1 | 6/10 |
| R=11 | 7/10 |
| R=13 | 8/10 |
| R=15 | 9/10 |
| R=20 | 10/10 |
'-------'------------'
.-------------------.
| Perfect Bonus |
|-------.-----------|
| Round | Bonus Pts.|
|-------+-----------|
| R=1 | 10000 |
| R=11 | 15000 |
| R=16 | 20000 |
| R=21 | 30000 |
'-------'-----------'
-----------
Game C
-----------
.----------------.
| Points for the |
| clay discs |
|-------.--------|
| Round | .. Pts. |
|-------+--------|
| R=1 | 1000 |
| R=6 | 1500 |
| R=11 | 2000 |
'-------'--------'
.--------------------.
| .. req. to move on |
| to the next round. |
|-------.------------|
| Round | .. Required |
|-------+------------|
| R=1 | 6/10 |
| R=11 | 7/10 |
| R=13 | 8/10 |
| R=15 | 9/10 |
| R=20 | 10/10 |
'-------'------------'
.-------------------.
| Perfect Bonus |
|-------.-----------|
| Round | Bonus Pts.|
|-------+-----------|
| R=1 | 10000 |
| R=11 | 15000 |
| R=16 | 20000 |
| R=21 | 30000 |
'-------'-----------'
===========
Game A - 1 Duck
===========
This is the game in which you have probably played the most when you were young, or probably still play the most today. For this game, a single duck will go onto the screen at a time. The objective of this game is to shoot the single duck on the screen before he flys off the screen. It's rather simple.
When you start this game, the dog will sniff around. He will sniff until he smells the presense of ducks, then he will jump behind the tall grass so that the ducks will not see him. Then, the duck will roam across the screen, which is where you come in the game. You will have to shoot the duck before
he wanders off the screen. If you waste your three provided bullets before killing the duck, or you just wait too long, then the screen will change color, and you will get the "Fly Away" message, and the duck will fly off the screen so that you cannot kill him. The worst part about missing the duck is the fact that the dog will appear from the grass and laugh at you. However,
if you hit the duck before he leaves the screen, he will drop dead to the
ground, and your dog will appear from the grass with the duck in his hand, (yes, your dog has opposable thumbs). Then, you will be rewarded with some points, and the next duck will come along.
There are 10 ducks in a round. Each round is divided into 10 sections, which means that 1 duck will fly around in each section of the round. When you hit a duck, the duck outlines in the hit meter will turn red. If you hit enough
ducks to bypass the blue lines below the duck outlines of the hit meter, then you will move on to the next round. Be careful, though, the ducks will become remarkibly faster as the rounds move on, which is one of the reasons why this
game is so addicting. You will keep on moving on to the next round until the duck outlines of the hit meter does not bypass the blue lines.
Another fun thing about this round, this is the only round that can also be a multiplayer game. That's right. Most people don't know about this. If you have the controller plugged into controller slot 1, and the zapper gun plugged into
controller slot B, then, the ducks can be controlled by moving the D Pad on the controller. So, how does that make it a multiplayer game, you ask? Well, one person can take the controller, and control the ducks, while the other can take the gun, and try to shoot the ducks, which are controlled by the
other player. Believe it or not, but this is actually very entertaining. And, you can rub it in your opponents face when you beat them!
============
Game B - 2 Ducks
============
This is probably the game that you played least when you were a kid. Or, the game that you play least now. For this game, two ducks will fly onto the screen at once. It is your job to shoot them out of the sky before they fly away, never to be seen again. It is basically a modified version of Game A. Still, a very simple concept.
This game can be remarkibly harder than Game A for two reasons. Reason 1 is that you have the same amount of time to shoot both of the ducks on the screen as you have to shoot the single duck in game A. Reason 2 is that you don't get any additional ammo for this. So, if you miss twice, then at least one duck will fly off the screen. Be careful not to shoot careless, because a few care less shots can cost you the game.
When you start this game, the dog will sniff around. He will sniff until he smells the presense of ducks, then he will jump behind the tall grass so that the ducks will not see him. Then, the two ducks will roam across the screen, which is where you come in the game. You will have to shoot the two ducks before they wander off the screen. If you waste your three provided
bullets before killing the ducks, or if you just wait too long, then the
screen will change color, and you will get the "Fly Away" message, and the duck(s) will fly off the screen so that you cannot kill them. The worst part about missing the ducks is the fact that the dog will appear from the grass and laugh at you. However, if you hit the ducks before they leave the screen, then they will drop dead and the dog will pick them up and hold them in both of his hands. If you only shoot one duck, then the dog will only hold one duck up in his hands. Also, you will be rewarded with points for each duck
that you kill.
There are 10 ducks in a round. Each round is divided into 5 sections, which means that 2 duck will fly around in each section of the round. When you hit a duck, the duck outlines in the hit meter will turn red. If you hit enough
ducks to bypass the blue lines below the duck outlines of the hit meter, then you will move on to the next round. Be careful, though, the ducks will become remarkibly faster as the rounds move on, which is one of the reasons why this
game is so addicting. You will keep on moving on to the next round until the duck outlines of the hit meter does not bypass the blue lines.
================
Game C - Clay Shooting
================
The concept of this game is virtually the same as for Game A and Game B, just with a different playing field, and a different object to shoot. This game is remarkibly harder than Game A, and Game B, which is why it is refered to as "the ultimate challenge" in the instructions manual.
Sadly, there is no dog to laugh at you in this round. When you start your round, clay discs will shoot in the air, and they will slowly glide across the screen until they hit the ground never to be seen again. Like real life, The discs will become harder to shoot as they become more distant from you and, vice versa; they are easier to shoot when they are at the base of their
flight. So, do your best to shoot them when they first leave their cannon.
Like in Game A, and Game B, you will start each round with only three bullets. You will have to shoot the two clay discs with these three bullets. But, don't waste the bullets, because it is very easy to miss the clay shots, and you will most defenitly regret wasting ammo so foolishly.
There are 10 clay discs per round, and each round is divided into 5 sections. That means that there are two discs shot in each section of each round. When you shoot a clay disc, a red mark will be added to your hit meter at the bottom of the screen. At the end of the round, the white marks (missed shots) will be moved to the right of the hit meter. If the number of red marks (hit shots) bypassed the blue lines at the bottom of the hit meter, then you'll move on to the next round. As you move through the rounds, the clay discs will become harder and harder to shoot, and the blue lines will increase, which makes it harder and harder to move on to the next round.
============
208 - Misc. Tricks
============
This section will contain a list of tricks that you may not have known about.
+ Did you know that in Game A, you can control the ducks by moving the D Pad of the controller if you have a controller plugged into slot 1? It's true. You can use this to either control the ducks so that they move to the center of the screen (for easy killing), or you can use it for a fun multi-player
mode. That's right, multi player mode. If you have a friend available, you can play as the gun, and he can control the duck. Or it can be played vice versa. Also, you can rub it in your partner's face when you beat them!
+ This one is kind of cheap, and will not work if you are playing two players (unless you have a really easy partner). Move the zapper gun extremely close to the TV. You should now have not problem shooting the ducks, or clay discs. But, be careful not to hurt your eye, though if you are too close to
the TV.
+ This method is also cheap. Adjust the color/contrast on your TV so that the screen is extremely bright. If you adjust it so that it's bright enough, then you will get a hit every time. The reason for this is because the way the zapper gun works. It has something to do with the way the light is sent through the zapper gun.
+ I have another cheap method for you. Hold a magnifying glass up infront of the zapper gun when you fire a shot. If you aim the gun anywhere remotely near the television while you do so, you will have 100% accuracy. The reason
for this is because of the way the signal is shot through the zapper gun to the TV. Normally, the signal is shot in one slim beam, but when you hold the magnifying glass up, the beam is extracted so that it hits your target almost every time.
+ This one isn't a trick, but instead it is a glitch in the game. When you
shoot a duck out of the sky, no matter what color it may be, when the dog holds it up, it will always be green.
===============
209 - Zapper Gun Help
===============
This section is for people that have trouble with the zapper gun. If you are not hitting your target when you are sure that you are aiming right at it, then please try some of the following things.
+ If your TV is displaying very dark, try adjusting the color/contrast to make it a little bit brighter. Don't make it too bright, though. If your TV is already relatively bright, then leave your TV settings alone.
+ Try cleaning the gun. If something is fogging up the glass part inside the barrel, it may not work.
+ Try adjusting your light in the room in which you are playing it in. First try playing in the dark, then try in the light. It probably wont matter, but it's worth a try.
+ If all else fails, try buying another zapper gun from eBay, or a flee market. They don't sell for much nowadays.
+ Learn how to shoot.